Guild of Dungeoneering Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The Artificer

Has the ability to only get items you have "purchased" as guild expansion, primary starting skills is magic, draw cards and heal.

A weak character due to a poor starting deck, compared to other classes of this tier. The lack of a quick attack really hurts this class. Fantastic once it gets off the ground, but has many false starts.

Hero Card

Artificer Card

Starting Deck

Artificer starting cards

1x Zap-o-matic - 2 magic damage [unblockable], +1 hp

1x Spike-o-shield - Block 2 physical, 1 physical damage

1x Static Field - Block 1 magic, 2 magic damage

1x Brain-Enchance Serum - Draw 2 cards, +1 hp

1x Reflecting Ray - 1 magic damage per damage taken this turn

1x Thought Extractor - 2 magic damage: Copy top enemy card to your hand

Note

Inventive - Never find common loot

Hero Strategy

The Artificer is somewhat weak compared to the other 3rd tier classes, it falls short on many areas and is on par with the 2nd tier classes such as Ranger, Barbarian and etc.

The Artificer can never find common loot, common loot is the loot which appears in the beginning of the game, so you'll ever only find the loot in which you have purchased, this is very good if you have purchased only a few "loot" options and chose a specific branch, however this is extremely bad if you have bought many options of "Loot" since it will be heavily RNG based.

The Artificer's trait only shows its worth when you have a limit on the number of turns, but even other classes provide better benefits than the Artificer such as the Barbarian.

Quotes

Monster:

  • "Ooh! I need a {MONSTER} heart for my experiments!"
  • "I've heard about {MONSTERS} before"
  • "If only I brought my {MONSTER} disintegrator"
  • "Fascinating!"
  • "It better be carrying some good loot..."
  • "There's so much we can learn about {MONSTERS}"

Treasure:

  • "I need a {TREASURE} to finish off my frangulator!"
  • "Perfect, a {TREASURE} for my collection"
  • "A {TREASURE}!? I can't leave that here!"
  • "Another {TREASURE} for the pile"
  • "Ooh, this one's special!"

Random:

  • "I wish I'd brought my Ectograph"
  • "Such an interesting dungeon"
  • "On we go!"
  • "Hope I find something worth studying"
  • "I must write up my findings"
  • "Maybe over here"
  • "I need a map"

Explored:

  • "I'm sure I've seen these markings before"
  • "Definitely been here already"

No Move:

  • "I've got nowhere to go..."

Idle:

  • "I need to get back to my workshop!"
  • "Come on, I've got stuff to do"
  • "Are you still there?"

Poked:

  • "Ow! I'll invent something to poke *you* if you're not careful!"
  • "Cut it out!"

Card Fit:

  • "My terragraph is beeping, that won't fit!"
Advertisement